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Illuminate Labs

Sections

Technical Specifications

Features

  • Global Illumination using path tracing, irradiance caching and radiance caching.
  • Image Based Lighting.
  • Raytraced shadows, reflections and transparency.
  • Camera rendering, texture baking, surface transfer and vertex baking.
  • Ambient Occlusion, Radiosity Normal Maps, Light Maps and many other custom passes.
  • Point cloud baking.
  • Lua scripted baking.
  • UV-atlas packing.
  • Used either as a command line tool or as an API.


Input

  • Input for the Beast API is created programmatically allowing for custom conversion of any format. Geometry and shaders in the FBX file format (www.autodesk.com/fbx) for the command line version of Beast.
  • Settings using a custom XML format.
  • Images and textures using TGA, JPEG, TIFF, HDR, PNG and EXR.


Output

  • Images in TGA, EXR and JPEG format. (Command line version)
  • Vertex data in proprietary binary format (Command line version, C++ lib for reading included with Beast).
Last modified 2010-02-26