Beast
Why game developers love Beast:
- Enhances the visual quality of your game. Get the artistic results you want with advanced global illumination, giving your game more realistic lighting effects.



Beast is used to bake light maps, shadow maps and point clouds with advanced global illumination. - Color bounces and colored shadows from transparent objects.
- Natural looking shadows affected by light bounces.
- Soft shadows from point lights, directional lights and area lights.
- Create light from a HDR environment giving natural lighting in the entire scene without adding a single light source.
- Dynamically relight objects and characters using light probes precalculated by Beast. Lighting of characters and other dynamic objects is affected by emissive objects and light bouncing off other objects.
- Boosts productivity and reduces the effort needed to create stunning art. Let your artists concentrate on how they want the game to look rather than spending countless hours trying to achieve it. Beast gives your artists an easy workflow while still allowing them full control over the end result.



Moving light sources and objects around in a scene affects the lighting without any need to add or adjust bounce lights or other workarounds needed to "fake" global illumination. Emissive materials and transparent objects contribute to the lighting without any extra work. Get natural looking lighting using image based lighting from HDR environments. - Reduces cost, risk and time-to-market. Beast is used in a number of different AAA titles to ensure that the visual quality bar is met on time every time. No matter what game engine you are using, Beast will help you get better results with less effort.

Illuminate Labs is a member of Epic Games' Unreal Engine 3 Integrated Partners program and Beast is fully integrated with the Unreal Editor. More information is available on our Unreal Engine integration page.

Illuminate Labs is also an Emergent Certified Partner and there is a Gamebryo LightSpeed integration available, directly integrated with Toolbench. More information is available on the Gamebryo integration page.Beast has also been successfully integrated with several in-house game engines and there is an easy-to-use API together with an Integrator's Kit designed to make Beast easy to use with any game engine.
Read more:
Gamebryo LightSpeed Integration
High Moon Studios study on Beast with UE3
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If you need more information on Beast, please contact sales@illuminatelabs.com.