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New Beast with UV-packing

Last modified 2009-01-23

It's a new year, and time for a new, improved Beast.

UV-packing

We've added cool UV-atlas packing functionality in the new Beast. By looking at individual texels, Beast can pack incredibly tight UV-atlases. Beast can also pack objects that are close in world space into the same texture to optimize resource usage at run-time.


Global Illumination

The Global Illumination is further improved by giving you the option of exaggerating the effect of occlusion to give a more Ambient Occlusion look.


For any technical questions, please contact support@illuminatelabs.com or drop us a line at sales@illuminatelabs.com on commercial issues or the like.