Beast available to more projects
New pricing structure and API makes Beast™ available to more game projects.
GOTHENBURG, Sweden - June 29, 2009 – Illuminate Labs, creators of world leading lighting solutions for the games industry, today announced the availability of a general API for the Beast global illumination technology and a new pricing structure based on project size and number of platforms.
“The Beast API makes it significantly easier to integrate global illumination into your game editor. It hides tasks such as scene export, resource caching and setting up renderings for distribution behind an easy to use programming API”, said Magnus Pettersson, chief technology officer of Illuminate Labs. “This first release is focused on scene export and data caching to make it easy and fast to convert levels into a representation that Beast understands.” To get more information about the Beast API and/or to set up a Beast evaluation account please contact support@illuminatelabs.com.
Beast pricing currently ranges between 10,000 USD (project budget less than 1 MUSD and single platform) to 90,000 USD for a multi platform based AAA project. To get more information on the Beast pricing, please contact sales@illuminatelabs.com. “There has been a strong demand for Beast from smaller and midsized projects using a number of game engines. Now with the API in place it makes sense to meet this need with a more differentiated pricing,” said Magnus Wennerholm, chief executive officer of Illuminate Labs.
About Illuminate Labs
Illuminate Labs’ lighting solutions, based on the proprietary LiquidLight® technology, are used in many of the most exciting game titles like America’s Army 3 (U.S. Army), Gran Turismo (Polyphony Digital), Killzone 2 (Guerrilla), Mirror’s Edge (EA Dice), Tomb Raider Underworld (Crystal Dynamics) and WET (A2M). The solutions combine state of the art global illumination with an efficient workflow to shorten production time and to reduce cost. For additional information about Illuminate Labs, visit www.illuminatelabs.com.
About Beast
Beast™ is a content pipeline tool used for advanced global illumination and dynamic relighting of characters. Beast has been successfully integrated with Unreal Engine, Gamebryo, Evolution Engine and several in-house game engines.